![]() ![]() That is by far the most requested change, and would let many more decks handle the big Ghosts before they get to attack.Īstalor Bloodsworn will be the most interesting nerf. ![]() I guess the main tool Blizzard has left is to remove Stealth from the Ghosts. ![]() Sinstone Graveyard already had its mana cost increased to three. Rogue still has its Potion Belt rolls to swing games at any point though, Blizzard clearly did not want to touch the new Concoctions in this patch. In that case, Rogue becomes vulnerable to aggro again. Perhaps the third time is the charm and they have come up with something to make it not cost zero. Wildpaw Gnoll is changed once again, and who can even keep track of what its current stats and mana cost are? It always has enough attack to kill stuff, and it costs zero anyway. Miracle Rogue does not look set to receive particularly harsh treatment, either, even though it might deserve one. It might be too weak to run in the upcoming meta even with a small nerf, so I am surprised that it is getting hit at all, but any hit to it just tweaks the numbers a little and does not invalidate the entire concept. Things look less dire for the other nerf targets.įrost Death Knight is not super strong even now, so getting a bit weaker might hurt the deck, but Glacial Advance getting hit, probably the discount part of it, should not threaten the entire archetype. I expected them to try to find another way to nerf the deck – there’s this Brann Bronzebeard just waiting to be hit – but as we now have confirmation that Shockspitter is the affected card, I think the deck might just cease to exist. That’s going to get really tricky to weave into big burst turns. Shockspitter was already nerfed once to three mana, and I guess it’s going up to four mana. Shockspitter Hunter is another deck that could just roll over and die. I expect that Quest Demon Hunter will need to draw more cards in the future to achieve its questline conditions, and this could very well kill the entire deck. Unless Blizzard wants to redesign some of the intermediate rewards, the discounts cannot go below one, so there is no room to tweak those. The deck does not really need the final reward, the discounts on the drawn cards are enough. ![]() Currently, you need to draw four, five, and five cards for the Questline, and the first two stages discount all the cards drawn by one. Therefore, they will either make the reward smaller or the condition more difficult, or both. Blizzard cannot change the mana cost, so it will definitely still cost one mana after the patch. Predicting the nerf to the Questline is difficult. It can handle a nerf to Sinful Brand, probably either a cost increase or damage decrease, but the nerf to Final Showdown will strike at the heart of the deck. Quest Demon Hunter is potentially the biggest loser. Every deck with a major burst damage component is getting hit in the patch. Seven Nerfs to Burst Damageīlizzard’s big target with the nerfs is burst damage. In this article, I take a closer look at how Blizzard might change the cards, and, more importantly, their grand project for changing the meta. While we do not have the exact nerfs and buffs yet, a lot can be inferred from the list of nerf and buff targets. Seven cards will be nerfed and a whopping 18 cards will receive buffs! Blizzard teased the upcoming nerfs and buffs yesterday, and it is a huge package. ![]()
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